Spy Game

Map design

I have gone through many map designs and ideas, We started with coming up with a single huge map. This map had many objective points, entry point, exit points and so on, Meaning that when you join a game the system looks for an entry and exit point within a Read more…

By kennyist, ago
Spy Game

Textures and team tracking

We have gone through many texture styles trying to find something that looks good and is easy to accomplish. We starting with using realistic and photo textures from sites online, But this runs into problems with credits. We next tried to use ones with open source licenses and running them Read more…

By kennyist, ago
Spy Game

Story

Story is an easy but tough thing with our project, As we are a multiplayer game we don’t need to create a massive thing to span over hours, But we do need something thats easy to pick up on and fits to why you are doing what you are doing. Read more…

By kennyist, ago
Spy Game

UI design

We have gone through many ideas of the UI style for this game, We have gone through ideas of having the earth centered on screen and when you go into a lobby the map zoomed over the area where the map is set. So if a New York map the Read more…

By kennyist, ago
Spy Game

New Design and style

After all the problems and camera change, We talked ad decided to go in a new direction with the styling. We have decided to go in a style similar to TV series Archer (FX network), a hyper realistic cartoon style: Setting: We have decided to go for a setting with Read more…

By kennyist, ago
Spy Game

Update: Problems…

Unfortunately during implementing the top-down camera, I was running into a tonne of problems like wall clipping, rotational problems and camera collision. So over the last week I have been creating a new camera system, This one is a third person over the shoulder. This system has proper collision detection Read more…

By kennyist, ago
Spy Game

Design update

A week since the last post I have got quite a bit done, There is now character controls and a few geometry models and ambient sounds: The top down viewpoint poised the problem of how to do inside buildings, To sort this out every building has the bottom floor modelled. Read more…

By kennyist, ago
Spy Game

Going on from the prototype

With the prototype complete I am now moving into creating the full game. There has also been two other people added to the development on this, A texture artist from Falmouth university and a Music student from Plymouth university. Going on We have been changing a few things and coming Read more…

By kennyist, ago